From an Arabic Content Gap to an Integrated Gaming Ecosystem: How Tamatem Reached 300 Million Downloads

When Hussam Hammo launched Tamatem in 2013, he identified a clear gap in Arabic digital content despite the presence of hundreds of millions of Arabic speakers and the rapid growth of smartphone adoption and mobile gaming across the region.
While app stores were filled with successful international games, Arabic-language content remained limited, particularly games that reflected local culture alongside language.
That insight led to the creation of Tamatem Games, built around the idea that localization should go beyond translation to include characters, locations, music, cultural references and seasonal events that resonate with Arab players.
More than a decade later, Tamatem has published more than 70 games generating over 300 million downloads, developed its own regional payments infrastructure, expanded to six offices, and grown to around 180 employees. In 2026, the company expanded further through the full acquisition of Turkish adtech company Playable Factory, moving toward an integrated gaming ecosystem spanning content, distribution, payments, advertising technology and AI.
From Faye3 to Tamatem
Hammo’s interest in building Arabic digital products began before Tamatem. In 2006, he founded Faye3.com, an early Arabic social network launched before Facebook introduced its Arabic-language version.
The platform attracted hundreds of thousands of Arabic-speaking users, demonstrating demand for digital products built around the Arabic language. However, scaling and monetization proved challenging, and the platform was eventually shut down.
The experience nevertheless highlighted a structural issue that would become central to Hammo’s career: the audience existed, but the digital content did not match it in scale.
Identifying the Arabic Mobile Gaming Gap
As mobile gaming became an increasingly important part of global entertainment in 2013, Hammo saw an opportunity to apply his localization experience to games.
The issue was not the lack of successful games globally, but the lack of a bridge connecting them to the Arab market.
Tamatem therefore developed a publishing model based on partnerships with international game developers, bringing their titles into the MENA region and adapting them for Arabic-speaking players.
Its business model was largely based on revenue sharing, with Tamatem handling services including localization, publishing and marketing in exchange for a percentage of the resulting revenue.
From Amman to Silicon Valley
In 2013, Tamatem joined 500 Startups in Silicon Valley, becoming the first Arab company to enter the accelerator program.
For six months, the company operated from the United States before returning to Amman, where it continued building its core team.
The experience provided access to international investors and startup networks at a time when Jordan’s gaming ecosystem remained relatively small.
Tamatem consequently maintained an identity built around global partnerships and ambitions while developing its business from the Arab world around a problem specific to the Arab market.
Localization Beyond Translation
Localization became the core of Tamatem’s model. The company did not simply replace English words with Arabic; its work could involve changing voices, character names, music, clothing and locations, introducing regional occasions such as Ramadan, and modifying details such as vehicle license plates.
One example was Hollywood Story, developed by Nanobit, which became Malekat Al Moda (Queen of Fashion) for Arabic audiences. Instead of moving between New York and Los Angeles, players could travel between cities including Dubai, Beirut and Cairo. The localized title surpassed 15 million downloads.
In Clash of Empire, Richard the Lionheart was replaced in the Arabic adaptation by Salah al-Din Al-Ayubi, creating a historical reference more culturally relevant to the target audience.
Meanwhile, automotive title Shake the Metal, built around drifting and cars familiar to Arab players, accumulated around five million downloads.
Expanding the Gaming Portfolio
As Tamatem expanded, its portfolio grew across racing, strategy, combat, fashion and card games.
One of its major successes was VIP Baloot, built around the card game deeply embedded in Gulf culture.
By 2021, Tamatem had published more than 50 mobile games, surpassing 100 million downloads across Apple’s App Store and Google Play. The company had also grown to roughly 80 employees, with offices in the UAE and Saudi Arabia alongside Jordan.
Building a Scalable Business Model
Tamatem primarily monetized its games through in-app purchases and advertising, while sharing revenue with international developers whose titles it published.
As the portfolio expanded, the company reached a stage where its daily operations could sustain themselves without continuous external funding, while investment increasingly became a tool for accelerating expansion.
In 2019, the World Economic Forum selected Tamatem among 100 Arab startups it identified as helping shape the Fourth Industrial Revolution.
Gaming Growth During the Pandemic
In 2020, COVID-19 pushed users around the world toward digital entertainment as traditional social activities became restricted.
Hammo said the number of mobile gamers on Tamatem increased by approximately 150% during the pandemic.
By 2021, the company had partnerships with game developers across countries including the United States, China, France, South Korea, Bulgaria and Croatia, transforming what began as a localization gap into an international publishing network centered in Amman.
$11 Million Series B Led by KRAFTON
In late 2021, Tamatem raised $11 million in Series B funding, led by South Korean gaming company KRAFTON, the company behind the global PUBG franchise.
The funding provided additional resources to expand the company’s portfolio, geographic reach and relationships with developers worldwide, as Tamatem gradually moved beyond its original identity as an Arabic mobile-game publisher.
Building Payments Infrastructure
As Tamatem scaled, payments emerged as another challenge across the MENA region, where countries operate with different payment methods, banking systems, wallets and consumer habits.
The company responded by developing Tamatem Plus, a payments network that eventually integrated more than 45 local payment methods through a single API, helping developers monetize games across fragmented regional markets.
This expanded Tamatem’s role from solving localization challenges to addressing infrastructure challenges associated with operating a gaming business across MENA.
From 40 Million to 300 Million Downloads
Tamatem’s growth is reflected in the scale of its portfolio.
In its earlier years, the company had around 40 games and 40 million downloads.
By 2021, it had surpassed 50 published games and 100 million downloads.
By 2026, its portfolio had grown beyond 70 titles generating more than 300 million downloads, while attracting more than three million monthly active users.
The company now operates across six offices in Amman, Riyadh, Abu Dhabi, Cairo, Istanbul and Baghdad, with approximately 180 employees.
By 2026, Tamatem said it had raised more than $25 million, with investors including KRAFTON, Next Ventures and Square Enix.
Acquiring Playable Factory
In April 2026, Tamatem announced the full acquisition of Playable Factory, an Istanbul-based technology company specializing in playable advertising for user acquisition.
Founded in 2018, Playable Factory developed a platform responsible for more than 30 billion impressions and over 90,000 interactive ads.
Its technology enables potential players to interact with a miniature version of a game directly inside an advertisement before deciding whether to install it.
For Tamatem, the acquisition added another component to the gaming value chain after the company had already built capabilities across content, localization, publishing, distribution and payments through Tamatem Plus.
Hammo described the acquisition as a “defining moment” for Tamatem and connected it to the importance of controlling critical infrastructure across the gaming value chain.
Toward an AI-First Gaming Platform
The Playable Factory acquisition highlights how far Tamatem has evolved since its founding in 2013.
After starting by helping international developers translate and culturally adapt their games, the company expanded into localization, distribution, monetization, payments and user acquisition.
Artificial intelligence is becoming another part of this transformation. Tamatem says it is investing in AI across game development, advertising creatives and personalized player experiences as it works toward becoming an AI-first gaming platform.
The company has therefore moved from addressing a gap in Arabic digital content toward building a broader gaming ecosystem, while pursuing markets beyond MENA.
Its current scale reflects that evolution: more than 70 titles, 300 million downloads, three million monthly active users, six offices, approximately 180 employees and more than $25 million raised.


